Don't make me think (Book notes)

You,designux

Insights & reading notes

=> Try to match pre-existing mental models. Use conventions.

A root cause for "fancy" designs:

Designers are often reluctant to take advantage of them (pre-existing mental models & conventions). Faced with the prospect of using a convention, there’s a great temptation for designers to reinvent the wheel instead, largely because they feel (not incorrectly) that they’ve been hired to do something new and different, and not the same old thing. (Not to mention the fact that praise from peers, awards, and high-profile job offers are rarely based on criteria like “best use of conventions.”)

Religious debates about what users like are ineficient, people argue with stong opinions that are unlikely to change. The only way to know is to test, and test results are more likely to change these pre-conceptions.

About User testing:

Favor clarity: Experts are rarely insulted by something that is clear enough for beginners.

2 types of testing:

User test walkthrough:

Usability test introduction pitch:

Driving the test:

After the test:

Resist the impulse to add things. Take new feature request with a gain of salt.

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